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AI Insights · Timothy · July 2024

Top 5 Ultracasual Games on iOS in Australia in Q2 2024

Explore the performance trends of the top 5 ultracasual games on iOS in Australia during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Australia in Q2 2024

In the second quarter of 2024, the ultracasual games market on iOS in Australia demonstrated varied performance trends across the top 5 applications. Here’s a closer look at their downloads, revenue, and weekly active users based on data from Sensor Tower.

Dot to Dot: Connect the Dots experienced a fluctuating revenue trend, starting at $70 in early April and peaking at $89 in mid-June. Downloads saw a general decline, dropping from 98K at the beginning of April to 39K by the end of June. Weekly active users also decreased from 129K to 68K over the same period.

World of Slime Simulator Games showed a steady revenue performance, with minor fluctuations between $47 and $73 throughout the quarter. Downloads spiked significantly in the first week of June, reaching 200K, while weekly active users mirrored this trend, peaking at 254K in early June.

KleptoCats saw a varied revenue pattern, peaking at $59 in late April and gradually decreasing to $14 by the end of June. Downloads remained relatively stable, with a slight dip towards the end of the quarter, starting at 107K and ending at 72K. Weekly active users showed a declining trend from 498K to 431K.

Goo: Slime simulator, ASMR maintained a modest revenue stream, peaking at $49 in early May and ending at $27 by late June. Weekly active users decreased from 110K in early April to 45K by the end of June, indicating a gradual decline in user engagement.

Fill The Fridge! exhibited the highest download numbers among the top 5, starting at 5.9M in early April and fluctuating throughout the quarter, ending at 3.4M in late June. The game generated significant revenue in mid-April, peaking at $193. Weekly active users started strong at 12.1M, peaking at 16.3M in early April, and then fluctuating, closing the quarter at 9.6M.

These insights highlight the dynamic nature of the ultracasual games market on iOS in Australia. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024